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Pingo Adventure v0.2.4


v0.2.4 #

Smoother Gameplay & Better UX

It’s been one month since the last update, so you can expect a huge update from 0.2.4!

No more lag>

No more lag #

In the previous versions, the game will always stutter whenever there’s new object enter the screen. The lag is caused by the process of shader compilation and there’s no built-in solution that works out of the box in Godot 3.x.

A custom shader caching solution was implemented to force shader compilation to happen in the loading screen beforehand, so there will be no more lag in the runtime.

And not just Pingo, any game made in Godot 3.x is free from the lag now, as the shader caching solution has been open sourced and free to use under MIT license!

Better UX>

Better UX #

Customization is now optional, you can start the game right away from Level Select screen without going through the Customization screen.

Animations are added to some UIs when they are showing up and Confirmation Popup has improved a lot in terms of looks and feels.

Arcade Mode>

Arcade Mode #

Since Pingo Adventure will be showcasing in GDC 2023, “Arcade Mode” is implemented to act as a restricted mode for showcase purpose, in order to:

  • Hide Settings
  • Hide Quit button in Main Menu
  • Play video after idle for a while
  • Only show selected levels

Even though it is not a feature made for player, but you can still test it out by pressing Ctrl + F2 or Select + Start to toggle the Arcade Mode. Have fun!

Thanks for Playing>

Thanks for Playing #

0.2.4 will probably be the last update for the closed beta.

Thanks to all the passionate playtesters and their constructive feedbacks, Pingo Adventure has improved so much since the day closed beta launched. Therefore, Credits page is added in this update to list down all the helpful playtesters, thank you!

Join our Discord server now to follow the development!

Wishlist Pingo Adventure on Steam or!


Changelog #


General #

  • Turn off physics interpolation warnings

UI #

  • General
    • Fix no BGM after exit game level
  • Arcade Mode
    • Toggle with Ctrl + F12 or Select + Start
    • Showing “ARCADE” label after version string in main menu
    • Remove buttons to Settings and quit game
    • Show IdleScreen after a while without any input
    • Quit game(return to LevelSelect) on idle(IdleScreen shows up)
  • Confirmation Popup
    • Add animation on pop up
    • Add background color to header
    • Selected button with solid background color
    • Consume cancellation input like Escape key and B(XBox controller)
  • Game
    • Show “Game Over” text on game lose to ensure smoother transition when loading GameOverScreen
    • Life counter is not showing on changed
  • Customization
    • Made optional in LevelSelect
    • Make sure costume with collider doesn’t collide with game objects
    • Remove empty costume slots
  • LevelSelect
    • Animation on shows up
    • Add preview of customized Pingo
  • Settings
    • Hide EditorSection pingo pattern background, as it occasionally overflowing
  • PauseMenu
    • Fix header blocking mouse click to exit button
  • Game Score
    • Animation on shows up
    • Interruptible
  • Credits
    • List all playtesters

Game #

  • General
    • Pingo invert pull direction
    • New extra life sticker texture
  • Intro Level
    • Rope doesn’t automatically let go when out of range
    • Bring back Sprout enemies
  • Level1
    • Bring back Sprout enemies
  • Boss
    • Barrel destroyed on hit
    • Fix dragon will never breathe fire at last cabin

Optimization #

  • Implement custom shader cache to fix lag when new object enter screen